Your guide to survival in space

Space is a cold place that does not forgive mistakes. And the pilots that surround you pose a greater threat than black holes. We present to your attention 8 golden rules of EVE Online, which will help you get into the game faster. If you haven’t started playing yet – try it today! Difficulties at the start more than pay off with deep gameplay.

Don’t fly what you can’t afford to replace
Losing a ship is an integral part of the game mechanics, and there are many ways to do this. Sooner or later you will lose your ship, regardless of the fact that the measures taken by you security measures seem to you exhaustive.

The main thing is not to drive yourself into a desperate situation. You should ALWAYS have the funds to replace the destroyed ship.

Hint – the game has a ship insurance function that covers up to 80-90% of the cost of the hull, but it applies ONLY to the hull. There is no need to “charge” with factional and officer (especially officer) modules, if there is no good reason for that.

The most important of the 8 golden rules of EVE Online is that you do not need to agree to PVP in EVE
Do you think that the green flag on the combat mode switch is a guarantee of safety in high sec? YOU ARE WRONG. Did someone tell you that the concord would protect you? HE MADE A MISTAKE. The police are there to punish those responsible. Get used to this thought to avoid bitter disappointments in the future.

You can of course argue that CONCORD is reacting to the fact of an attack, not the destruction of a ship. Let’s take a look at the numbers. Catalyst (favorite ship of gankers-suicides, Tier 2 destroyer of the Gallente Federation) in the hands of a pilot of a moderate level of “pumping” does about 2000 thermal damage per second in overload mode. With security status = 1, the victim of an attack in systems with the maximum security level (0.7+) takes about 10 seconds before the police arrive. This is 20 thousand damage that you need to “tank”. With a standard SS in a mid-level system, you need to hold out for 20-25 seconds, and there can be two, three or even 5-7 attackers. It is by no means uncommon for suicide suicides to “drain” freighters who have more than a million EHP with 3 “reinforced bulkheads”.